PISS POOL
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Wed 19 Nov ’2520:30Try-outFrascati, AmsterdamFrascati 1
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Thu 20 Nov ’2520:30Try-outFrascati, AmsterdamFrascati 1
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Fri 21 Nov ’2520:30PremièreFrascati, AmsterdamFrascati 1
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Sat 22 Nov ’2520:30Frascati, AmsterdamFrascati 1
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Wed 14 Jan ’2620:30Frascati, AmsterdamFrascati 1
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Thu 15 Jan ’2620:30Frascati, AmsterdamFrascati 1
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Fri 16 Jan ’2620:30Frascati, AmsterdamFrascati 1
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Sat 17 Jan ’2620:30Frascati, AmsterdamFrascati 1
Credits
concept Boogaerdt/VanderSchoot direction Bianca van der Schoot performers, creators Suzan Boogaerdt, Ria Marks, Lisa Schamlé and in various constellations: Miquê Hamden, Hetty Hurkmans Vermeulen, Marianne Smit, Tanja Florence Uneken, Martje Verhagen content advice Lisa Schamlé set design Katrin Bombe costume design Lotte Goos video design Rodrik Biersteker lighting design Julian Maiwald sound design Wessel Schrik assistant director Agnes Lassen costume assistant Sam Wissink image Lisa Schamlé
In de media
"Geslaagd absurdistisch schouwspel van doorgeslagen tittok schoondheidsidealen." ●●●●● NRC
"In Piss Pool van Boogaerdt/Van der Schoot wordt met vrolijke kracht terrein teruggewonnen. De influencercultus van de eeuwige jeugd krijgt een spectaculair tegenbeeld." De Groene Amsterdammer
"Het is aangenaam huiveren bij de bodyhorror van ‘Piss Pool’, over het ouder wordende vrouwenlichaam" ★★★★ de Volkskrant
Ontregelende performance over het oudere vrouwenlichaam en de online verjongingscultuur. Theaterkrant
About BVDS
The artist-duo Suzan Boogaerdt and Bianca van der Schoot have been working together ever since they graduated from the Mime Department of the Amsterdam University of the Arts in 1999. Despite their work being deeply embedded in the anarchistic tradition of the Dutch Mime, they have now built a practice that combines several art disciplines.*
Boogaerdt/VanderSchoot’s work has often been described as physical performance and video installation in one—denoting a synergy between the performing arts and the visual arts. Their work lends itself to the grey space, a zone between the black box and the white cube, stretching both theatrical- and museal rules and conventions. The artist-duo creates liminal spaces in which the homo digitalis can train its bodily perception so as to engage with new (virtual) worlds coming into existence. Through a gender-conscious lens they explore how various realities, be it virtual- or dreamworlds, interface with the human user.
Their work questions who or what governs the apparatus of the (human) body, how that affects the nature of consciousness, and, consequently, the worlding of multiple realities. They explore corporeality in all its manifestations and play with the idea of a body as an object, a thing amongst things. At this juncture, the presence of the human performer is not necessarily at the core of a piece. Their work often includes masked figures, cyborgs, dolls, avatars, and semi-mechanized characters. It is a form of alienation that makes wonder about ‘What makes us human?’ and reconnect with the creative power of Life itself.